Year of the Klingon is coming to a conclusion in House United, which brings back Mary Chieffo (L'Rell), J.G. Hertzler (Martok), Robert O'Reilly (Gowron/Aakar), and Rekha Sharma (Adet'pa, but better known on-screen as Landry). Here's how STO describe the new content:
L'Rell, as played by Mary Chieffo, is back from the dead, and leading an army to retake the Empire from the Mad Emperor, J'mpok. Whether you are a loyal Klingon Warrior, or one of the other factions taking part in the world of 2411, you've been along for the ride, experiencing the destruction of New Khitomer, clearing your name, and the shattering of the Klingon Empire. Now, you, Martok (J.G. Hertzler from Star Trek: Deep Space Nine) and J'ula must stand against J'mpok to reunite and restore honor to the Klingon people.
This battle will take you around the empire, in the mission "Leap of Faith," and to Qo'nos itself in the mission "Warriors of the Empire," and the Task Force Operation, "Remain Klingon." For the first time in a long time, the story of the final battle will be told in both the mission and the TFO, giving you a chance to experience both the ground and space battles for the Klingon homeworld. Participating in these, and new patrols based off of "Leap of Faith," will progress you in the "Only Qo'nos Endures" special event. Completing that event grants you the powerful Imperial Assault ground set. And finally, the Discovery: Far from Home Lock Box lets you obtain the technology of the 32nd Century, as seen in Star Trek: Discovery Season 3.
STO have released a trailer and some key images showing off the major characters:
Detached nacelles, programmable matter interfaces, improved central processor, nanogel circuitry, a state-of-the-art cloaking device, and much more – this upgraded refit of the original Crossfield-class has been given the makeover of the millennia, and is prepared to defend the Federation and its allies in any time period. True to its original lineage, the refit retains a measure of versatility and durability that places it among the best that the fleet has to offer when it comes to approaching the unknown with a sense of wonder, rather than fear.
By activating this console, a Kwejian Assault Craft may be launched from the ship's aft shuttle bay to come to your aid in combat. The ship is built to damage and harass foes, and is extremely mobile. It will remain in combat until recalled or disabled. If disabled, it will automatically recall itself, and place the console on recharge.Upon launch, the Kwejian Assault Craft will follow your targeting to the best of its abilities, damaging and harassing whichever foe you are currently targeting. This agile and fast vessel is equipped with multiple phaser weapons, photon torpedoes...
Few ship designs so perfectly marry high maneuverability with sturdy defenses as this Frigate. While ships of this class are most frequently used by privateer pilots, smugglers, and other fringe types who most frequently look to run from a fight, the overall design is more than capable of standing toe-to-toe with other modern ships of the line, and has an edge in combat against larger bulkier capital vessels. Its integrated 'morphing' technology only adds to its flexibility and versatility, making this ship truly a joy to pilot, and an exceedingly difficult fly to swat. This Frigate definiteely holds a grudge.
...massive power draw from this maneuver will briefly disable your Weapons and Auxiliary Subsystems, but you will benefit from increased Critical Chance and Critical Severity for several seconds after it is completed
The morphing tech employed by some 32nd century vessels allows for unique geometric hull configurations that can dramatically reduce, or even eliminate, the damage that can be caused by hull-to-hull impacts. This assembly leverages this technology to turn the ship into a projectile, allowing extremely high-speed ramming maneuvers that leave the ship unscathed.While transformed into this mode, the ship can repeatedly execute a maneuver dubbed a “Superluminal Smash” which deals heavy kinetic damage to foes in a cylindrical area of effect while sending the ship approximately 5km forward with each successive jump. This maneuver may be executed multiple times with a short recharge, as long as the Smasher Assembly is active. The strain this causes to other ship subsystems means it can only be deployed for a limited amount of time, however.
These versatile and scrappy starships originally comprised the entirety of the fleet of a small survivalist outfit of resource pirates found in the Sol System of the 32nd century, who made a habit of raiding the United Earth's outbound resource convoys. The ships are outfitted especially well for their specific purposes, having been adapted for the roles of scrapping and salvaging resources. These same modifications allow the ship to also serve as a capable Raider in standard fleet battles, employing hit-and-run tactics meant to debilitate the foes, and utilizing the harvested resources to perform improvised field improvements to their own capabilities.
STO and the Ship Talking podcast have released lots of images of this unique ship:
By outfitting a ship with specialized micro-emitters, alongside integrated scanning and targeting technology, standard-issue tractor beams have been combined with energy transfer technology to act as a suite of aggressive salvage systems. When engaged, these emitters will automatically target nearby enemy ships, stripping power and materials from them. This results in reducing their power levels, dealing kinetic damage, and slowing them down. Once the emitters have been spent on harvesting enemy ships in this way, all gained resources are then automatically applied to the host vessel in a myriad of ways, improving nearly every aspect of ship performance, as well as temporarily augmenting the firing capabilities of its energy weapons. The benefits reaped by your ship will grow with the amount of harvested materials that were successfully gathered.